While looking at some tutorial DVDs by Digital Tutors, I stumbled upon their fluid effects DVD. It teaches how to use fluids in Maya in many different ways, and one particular method I think we can use for our energy/aura. By simply adding an emitter into a 2D or 3D container you can generate a form of smoke..... if you and more (different coloured ones) they will mix...... and you can even make geometry objects collide with the smoke and alter its dynamic state..... etc..............

I have FULLY learned all the DVD has to teach (even the ocean and pond tutorials) and will be able to create both the initial burst AND "magical" aura look coming out of the back in our final advert...................
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I also thought I'd take a look at the nCloth tutorial DVD by Digital Tutors to prgress my knowledge from last terms attempt. I'v progressed quite a bit in this field by doing so, but left the tutorials half way into th DVD as I'v come to the decision that we won't really be needing the knowledge for our advert........... So I'll take a look at the rest after the completion of this project so as not to waste time.....................
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We have also decided that we want to stylize our advert by using either toon shaders, Maya Vector to render, or a combination of both..........
To learn how to use these I have asked members of our class who have experiance using them. Prince and I are thinking we will test both visual techniques out on the modelled city and character we create later on........................

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