Another reason was because I did a slight fault in the rig which caused problems for me to animate properly. I did'nt add locators for the knees and elbows, as when I tested the rig they seemed to move fine. But when I ACTUALLY animated in the final scene, all was fine untill it came to the bit where the character had to run in the diagonal direction to how he was facing.......... the elbows insisted in pointing ONLY in their original direction............
I just cut out a big section of that run because it just wasn't properly animatable as I could'nt add locators afterwards, and NO WAY was I goin to reanimate what I had already done to re-rig because there simply wasn't enough time........ I also did'nt get enough time to add much secondary animation because rendering was going to take TIIIIIIIIIIIME.........................
__________________________________
On a brighter note though, the fluid effects worked quite nicely, but in order to speed up rendering time (so that we could get it ready for ROA) I had to reduce the quality of the 3D container thus sacrificing the shot of the smoke falling to the ground. But its ok because the end result still looked the way we wanted it to................
Below are a few shots of the final animation.................






On a brighter note though, the fluid effects worked quite nicely, but in order to speed up rendering time (so that we could get it ready for ROA) I had to reduce the quality of the 3D container thus sacrificing the shot of the smoke falling to the ground. But its ok because the end result still looked the way we wanted it to................
Below are a few shots of the final animation.................






No comments:
Post a Comment