So when we DID import th character, he litterally was like a giant in th scene, so we scaled him down and reimporter him into the character model scene so that I could scale down the original once I made some adjustments........
We also added toon shader to the city during the scale test and finalised all texturing, and decided to keep th test texture we had on the character (completely green three tone toon shader) as we thought it would give the advert a nice looking style...........
Below is a screenshot of the final character model scaled down...............

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The rigging of the character didn't take too long either as I was fairly confident with making a standard human rig which needed to perform the way we needed it to for our advert idea.......
The thing I was especially happy with was the fact that once the rig was smooth binded onto the character mesh, the weighting was close to perfect. I didn't even need to add extra rings onto the parts of geometry where there would be bends (which technicly I SHOULD have done anyways before binding)............. and the reason why this pleases me is that it shows me how much I've come allong with modelling since the start of the year...................
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